YouTube Music × Wear OS Part 2 of 2

Output Switcher: Bringing Device Switching Into YouTube Music's Wear OS Player

Designing a solution to a market gap and a user problem: switching between devices inside YouTube Music's Wear OS player.

The product
Screen recording of the output switcher on a Wear OS watch: selecting an audio output device from the list and connecting to it
Connecting to a device
Screen recording of the output switcher on a Wear OS watch: switching the audio output between devices
Switching between devices
Context
User need
Smartwatch users ranked media controls by importance:
1 Volume
2 Device switching
3 Custom actions
No device switching in the media player. Switching meant 10+ steps in system settings.
Market gap
Spotify: limited custom controls
SoundCloud: unintuitive entry point
No one did both well. A chance to set the standard.
Constraint
A team of three, and our PM left a few weeks in. My lead and I took over prioritization:
P0 Device switching
P1 Shuffle and repeat
P2 More player actions
My Role
How I came on
Joined as a junior designer, then stepped up into prioritization when our PM left.
What I owned
  • Prioritization: the P0/P1/P2 roadmap, with my lead
  • The combined entry point: the icon that merges volume and device switching
  • Critical user journeys: the key paths for switching devices and adjusting volume
Who I worked with
  • Lead designer
  • One engineer
  • YTM design leadership: sign-off on direction
Design Process
One Icon, Two Jobs
  • The problem: Device switching mattered almost as much as volume controls, yet it was buried in system settings.
  • The approach: Give the volume entry point a second job, with one icon showing where audio is going.
  • The turn: Design review pushed back on the flow, and reframing it around the critical user journeys got it approved.
1 · Starting from the research
Users ranked device switching second only to volume, and the lackluster experience shows in this r/YoutubeMusic thread.
Strip of Wear OS screens showing the 10+ steps to switch audio output: the media player, the watch face, quick settings, Settings, Connectivity, then Bluetooth, running off the edge of the slide
Switching devices meant 10+ steps through system settings.
Competitive analysis: Spotify's device selection flow across five Wear OS screens, and SoundCloud's across four
Spotify has limited custom controls; SoundCloud has an unintuitive entry point. Neither combined both well.
2 · Evolving the volume entry point
I gave the volume entry point a second job: a device icon, a highlighted backplate, and a track-colored volume badge.
The media player at the time, with a volume icon that opens a volume-only screen The combined icon: a headphones device icon with a volume badge, opening a screen with the connected device and volume controls
3 · Tuning and landing the icon
Several rounds of weight, fill, and badge placement landed on an unfilled, low-weight icon that informs without feeling heavy.
Grid of icon explorations for watch, headphones, speaker and TV, each with volume badge variations in fill and placement; the chosen column is outlined
The design strategy:
  • Put the new capability where users already look.
  • Let the icon show state.
Design Review
But What About the Device Switching?
The icon showed where audio was going. Review turned to the flow behind it: how a user actually selects and switches between devices.
4 · The initial proposal
Tap the icon, land on a volume screen with Select device, then pick a device. Selecting and switching were two separate flows. Note: only showing selecting a device in this case study.
CUJ 1, select device through the icon: tap the headphones icon, choose Select device, pick Sony Headphones from the audio output list, wait through Connecting, and land back on the player with the connected badge
Selecting a device when none is connected.
5 · The feedback
  • Review: why a volume screen before a device is picked? A context gap, not a design one. Not every watch has physical volume control, so that screen is a fallback I hadn't explained.
  • Icon: the default icon didn't show whether a device was connected, so I replaced it with a speaker + headphone icon.
CUJ 1, select device through the icon, as first proposed, with a review comment asking whether the audio output screen should come ahead of the volume and connect device screen
The review comment on the first proposal.
6 · Reframing around the critical user journeys
I rebuilt the default flow around the real entry point (press play, then the system output switcher) and added a clearer default icon that shows a device is eligible to be connected. The critical user journeys were approved.
CUJ 1.1, start playback with the play button: the player with the new icon, then the system output switcher, Connecting, and back to the player with the connected badge
Approved: pressing play opens the output switcher.
CUJ 1.1, start playback with the play button, with the new speaker and headphone icon zoomed in on the player
The new speaker + headphone icon, in detail.
What I'd do differently:
  • Lead with the constraint. Explain the missing physical volume control before showing the screen that depends on it.
  • Anchor reviews in the real entry point. Walk the flow as a user meets it, from pressing play.
Outcome
Usability testing
✓  Users immediately understood which device audio was routing to
“Shows music is coming out of that device... it's a nice visual indication.”
Participant, usability test
See it in action in The product ↑
Previous case study
Material 3 Expressive: Making YouTube Music Feel Modern on Wear OS
The previous one began with a top-down mandate and no brief. This one started from a user need.
Read the Material 3 Expressive case study →